4CAST can record 3D data continuously which enables us to scan an actor or actress with at least 15 fps.
This provides the advantage that single free-viewpoint video frames can first be seen and evaluated in a free-viewpoint video player like Voxelo and the best ones can then be extracted from the free-viewpoint video stream and exported to a common 3D format.
We can provide 3D data in OBJ file format. The data can be imported into a 3D modeling and animation programs like Maya or 3DS max or into a game engine like Unity3D or the Vision engine.
As an example, we prepared a demo to show 3D data from FVV in Unity3D’s webplayer. Click here or picture to see the demo.
Currently we are working to extract texture information from the free-viewpoint video data which can easily be integrated with standard 3D graphics applications and game engines. In comparision, Voxelo uses a view-dependent texture mapping approach which cannot be so easily integrated into these applications. It’s an on-going project and we are constantly working on improving the implementation and rendering quality.
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